News, announcements and hints about GeoFS, the accessible flight simulator for web and mobile
Thursday, June 29, 2017
Thursday, June 15, 2017
GeoFS Aircraft Editor
GeoFS aircraft editor is available at https://www.geo-fs.com/backend/aircraft
Documentation and examples have been updated according to the new model: it's now much easier to add aircraft as there is no need to separate animated parts.
Please go through the documentation first to make sure you understand how the aircraft creation process works: it is not easy! Also, I am sorry but due to lack of time, I can not afford to spend time helping with modeling or programming problem you may encounter, so you will be by yourself.
If you would like to try it out and contribute, send an email at contact@geo-fs.com and let me know about your project. Do mention your user ID (not your call-sign) so I can enable your account.
Wednesday, June 7, 2017
737-700 KLM
A new aircraft for GeoFS: check out the KLM 737-700 with advanced shaders and virtual cockpit.
Tuesday, April 4, 2017
GEFS Becomes GeoFS
It has been a bit more than 3 months now that the Google Earth plugin ceased working. GEFS had to clearly break off from this legacy and will now become GeoFS. I believe the name reflect the global geographic scale of the flyable area while not being to far from what it used to be.
GeoFS, so far, offers to fly two new aircraft: the Alpha Jet "Patrouille de France", a beautiful model originally created for Microsoft Flight Simulator by Laurent Correia and a Cessna 172 modelled by David Moratilla.
I also added a simple ADS-B feed to track commercial trafic in-game: you can fly with real trafic and follow aircraft as they cruise around the globe. I am planning to improve this feature with more aircraft models and hopefully more accurate data.
The clouds are back in GeoFS: Based on real time weather data, the cloud coverage is generated as you fly, all over the world.
Finally, you can now log-in using your Facebook account as well as your Gmail account.
Please visit (and like) GeoFS facebook page for the latest news and screenshot.
Have a nice flight.
Wednesday, March 1, 2017
Player list in 1.5c release
A new feature has been introduced in the latest release: the list of logged-in pilots.
The list shows all authenticated pilots (and the total number of Foos for good measure) and provides a link to join them in flight!
When clicking the link, your aircraft is positioned just behind the pilot you are joining. This can be very handy for formation flying or just joining your friends.
The list is opened by clicking the little silhouettes icon net to the "talk" button (only available to logged-in users)
The list shows all authenticated pilots (and the total number of Foos for good measure) and provides a link to join them in flight!
When clicking the link, your aircraft is positioned just behind the pilot you are joining. This can be very handy for formation flying or just joining your friends.
The list is opened by clicking the little silhouettes icon net to the "talk" button (only available to logged-in users)
Wednesday, November 2, 2016
Tuesday, November 1, 2016
Better Multiplayer in 1.4c
Latest release's main focus was a more accurate and robust multiplayer engine. Formation flight is now, hopefully, much more accurate and aircraft interpolation smoother. A couple of bugs were also fixed in the chat UI. Please note that chat messages are now appearing at the top of the screen and scrolling down (reversed).
Thanks to the accuracy of the new multiplayer, I have noticed and taken down a major historical bug that was probably lurking in GEFS from the very beginning. Physics timing was not entirely frame-rate independent: a slower frame-rate would result in a slightly slower aircraft!
This is all fixed and everybody should be able to fly in sync with the same performance.
Have a nice flight!
Thanks to the accuracy of the new multiplayer, I have noticed and taken down a major historical bug that was probably lurking in GEFS from the very beginning. Physics timing was not entirely frame-rate independent: a slower frame-rate would result in a slightly slower aircraft!
This is all fixed and everybody should be able to fly in sync with the same performance.
Have a nice flight!


